Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Lumo: illumination for cel animation
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Shape Matching and Object Recognition Using Shape Contexts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Models of bottom-up and top-down visual attention
Models of bottom-up and top-down visual attention
Image and video based painterly animation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Solving unsymmetric sparse systems of linear equations with PARDISO
Future Generation Computer Systems - Special issue: Selected numerical algorithms
A Fast and Simple Stretch-Minimizing Mesh Parameterization
SMI '04 Proceedings of the Shape Modeling International 2004
3D Character Model Creation from Cel Animation
CW '04 Proceedings of the 2004 International Conference on Cyberworlds
Computer Animation and Virtual Worlds - CASA 2005
Discrete Tensorial Quasi-Harmonic Maps
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
2006 Special Issue: Modeling attention to salient proto-objects
Neural Networks
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
Auto coloring with enhanced character registration
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Animating animal motion from still
ACM SIGGRAPH Asia 2008 papers
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Vectorizing Cartoon Animations
IEEE Transactions on Visualization and Computer Graphics
As-rigid-as-possible image registration for hand-drawn cartoon animations
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Leveraging the talent of hand animators to create three-dimensional animation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A GPU Laplacian solver for diffusion curves and Poisson image editing
ACM SIGGRAPH Asia 2009 papers
Perceptual optimization for scalable video compression based on visual masking principles
IEEE Transactions on Circuits and Systems for Video Technology
Colorization of black-and-white cartoons
Image and Vision Computing
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast image and video colorization using chrominance blending
IEEE Transactions on Image Processing
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Region matching with proxy ellipses for coloring hand-drawn animations
SIGGRAPH Asia 2012 Technical Briefs
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Stylizing animation by example
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We present a novel and practical texture mapping algorithm for hand-drawn cartoons that allows the production of visually rich animations with minimal user effort. Unlike previous techniques, our approach works entirely in the 2D domain and does not require the knowledge or creation of a 3D proxy model. Inspired by the fact that the human visual system tends to focus on the most salient features of a scene, which we observe for hand-drawn cartoons are the contours rather than the interior of regions, we can create the illusion of temporally coherent animation using only rough 2D image registration. This key observation allows us to design a simple yet effective algorithm that significantly reduces the amount of manual labor required to add visually complex detail to an animation, thus enabling efficient cartoon texturing for computer-assisted animation production pipelines. We demonstrate our technique on a variety of input animations as well as provide examples of postprocessing operations that can be applied to simulate 3D-like effects entirely in the 2D domain.