3D object recognition and pose with relational indexing
Computer Vision and Image Understanding
Traditional Cartoon Style 3D Computer Animation
EGUK '02 Proceedings of the 20th UK conference on Eurographics
Skeleton Based Shape Matching and Retrieval
SMI '03 Proceedings of the Shape Modeling International 2003
Computer Animation and Virtual Worlds - CASA 2005
Auto coloring with enhanced character registration
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Region matching with proxy ellipses for coloring hand-drawn animations
SIGGRAPH Asia 2012 Technical Briefs
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To enhance the region matching for auto coloring characters with occlusion, a character registration approach is proposed in this paper for 2D animation. After manually registering the skeleton and topology graph of the character in one frame with a general topology model, all skeletons in other frames are automatically matched and registered based on the proposed geometric- and topological-based matching algorithm. Occlusion can then be detected and located in components segmented from the character. Subsequently, two approaches are applied to color regions in components without and with occlusion respectively. Inaccurate matching due to the occlusion is tackled, making the auto coloring approach more robust, as shown by a number of examples.