Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Turning to the masters: motion capturing cartoons
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Style-based inverse kinematics
ACM SIGGRAPH 2004 Papers
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
Real-time motion retargeting to highly varied user-created morphologies
ACM SIGGRAPH 2008 papers
Topologically-constrained latent variable models
Proceedings of the 25th international conference on Machine learning
Ambiguity Modeling in Latent Spaces
MLMI '08 Proceedings of the 5th international workshop on Machine Learning for Multimodal Interaction
Generalizing motion edits with Gaussian processes
ACM Transactions on Graphics (TOG)
Optimization-based interactive motion synthesis
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2009 papers
ACM SIGGRAPH 2009 papers
Gaussian process latent variable models for human pose estimation
MLMI'07 Proceedings of the 4th international conference on Machine learning for multimodal interaction
A puppet interface for retrieval of motion capture data
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatically Rigging Multi-component Characters
Computer Graphics Forum
KinÊtre: animating the world with the human body
Proceedings of the 25th annual ACM symposium on User interface software and technology
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
Creature features: online motion puppetry for non-human characters
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Relationship descriptors for interactive motion adaptation
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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This paper presents a method for generating animations of non-humanoid characters from human motion capture data. Characters considered in this work have proportion and/or topology significantly different from humans, but are expected to convey expressions and emotions through body language that are understandable to human viewers. Keyframing is most commonly used to animate such characters. Our method provides an alternative for animating non-humanoid characters that leverages motion data from a human subject performing in the style of the target character. The method consists of a statistical mapping function learned from a small set of corresponding key poses, and a physics-based optimization process to improve the physical realism. We demonstrate our approach on three characters and a variety of motions with emotional expressions.