A real-time sequential algorithm for human joint localization
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Matlab based interactive simulation program for 2D multisegment mechanical systems
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Classification of poses and movement phases
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part I
Animating non-humanoid characters with human motion data
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic learning of articulated skeletons from 3d marker trajectories
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
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Currently, when Motion Capture being commonly used in gaming and movie industry there is a need of robust, easy and flexible solution to capture motion of non-humanoid characters in order to animate virtual characters in a game or movie. To fill this gap we developed an algorithm which estimates model of skeleton structure of both humanoid and non-humanoid characters. Quality and the possibility of real-life applications of the presented algorithm were experimentally evaluated. During the experiment we estimated the skeleton structure from the markers attached to a dog's skin. Quality of the resulting model is very promising.