Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Volume and shape preservation via moving frame manipulation
ACM Transactions on Graphics (TOG)
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
A unified shape editing framework based on tetrahedral control mesh
Computer Animation and Virtual Worlds - CASA' 2009 Special Issue
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Design preserving garment transfer
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Detail-aware spatial deformation transfer
Computer Animation and Virtual Worlds
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
Dual-domain deformation transfer for triangular meshes
Computer Animation and Virtual Worlds
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Computer Graphics Forum
Content-aware exaggerated editing for life-like captured animations
Proceedings of the 9th European Conference on Visual Media Production
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
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Much effort is invested in generating natural deformations of three-dimensional shapes. Deformation transfer simplifies this process by allowing to infer deformations of a new shape from existing deformations of a similar shape. Current deformation transfer methods can be applied only to shapes which are represented as a single component manifold mesh, hence their applicability to real-life 3D models is somewhat limited. We propose a novel deformation transfer method, which can be applied to a variety of shape representations -- tet-meshes, polygon soups and multiple-component meshes. Our key technique is deformation of the space in which the shape is embedded. We approximate the given source deformation by a harmonic map using a set of harmonic basis functions. Then, given a sparse set of user-selected correspondence points between the source and target shapes, we generate a deformation of the target shape which has differential properties similar to those of the source deformation. Our method requires only the solution of linear systems of equations, and hence is very robust and efficient. We demonstrate its applicability on a wide range of deformations, for different shape representations.