Generalized barycentric coordinates on irregular polygons
Journal of Graphics Tools
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
SMI '04 Proceedings of the Shape Modeling International 2004
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Dual Laplacian Editing for Meshes
IEEE Transactions on Visualization and Computer Graphics
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Mesh Editing in ROI with Dual Laplacian
CGIV '07 Proceedings of the Computer Graphics, Imaging and Visualisation
ACM SIGGRAPH 2008 papers
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Space deformations, surface deformations and the opportunities in-between
Journal of Computer Science and Technology
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Cage-based deformation transfer
Computers and Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
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Cage-based deformation techniques are widely used to control the deformation of an enclosed fine-detail mesh. Achieving deformation based on vertex constraints has been extensively studied for the case of pure meshes, but few works specifically examine how such vertex constraints can be used to efficiently deform the template and estimate the corresponding cage pose. In this paper, we show that this can be achieved very efficiently with two contributions: (1) we provide a linear estimation framework for cage vertex coordinates; (2) the regularization of the deformation is expressed on the cage vertices rather than the enclosed mesh, yielding a computationally efficient solution which fully benefits from cage-based parameterizations. We demonstrate the practical use of this scheme for two applications: animation edition from sparse screenspace user-specified constraints, and automatic cage extraction from a sequence of meshes, for animation re-edition.