Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
Deformation transfer for triangle meshes
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation
IEEE Transactions on Visualization and Computer Graphics
Meshless deformations based on shape matching
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
A fast multigrid algorithm for mesh deformation
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
ACM SIGGRAPH 2008 papers
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Technical Section: Skeleton driven animation based on implicit skinning
Computers and Graphics
Detail-aware spatial deformation transfer
Computer Animation and Virtual Worlds
Example-based inverse kinematics using cage
Computer Animation and Virtual Worlds
Dual-domain deformation transfer for triangular meshes
Computer Animation and Virtual Worlds
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
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We present a cage-based method for transferring animation from a mesh sequence or motion capture data to geometric models in variant representations. To reach the aimed generality, the target model is first embedded into a cage by Green Coordinates interpolation, which preserves the geometric details inherently. The deformation gradient sequences of some user-selected points on the source are then extracted and used as the gradient constraints in the cage to guide the target deformation. The variation of deformation gradients in the cage is minimized to avoid degeneration and ensure smoothness of the result. Position and length constraints can also be applied for more controls. The optimal positions of target cage vertices can be efficiently evaluated by solving a non-linear minimization problem in terms of a few variables. The main advantage of our algorithm is that both source and target can be in a wide range of shapes and deformation representations. Moreover, we can transfer the deformation from multiple sequences onto a single target model.