Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Mathematical Introduction to Robotic Manipulation
A Mathematical Introduction to Robotic Manipulation
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Hierarchical mesh decomposition using fuzzy clustering and cuts
ACM SIGGRAPH 2003 Papers
Obscuring length changes during animated motion
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Shape segmentation using local slippage analysis
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Hierarchical mesh segmentation based on fitting primitives
The Visual Computer: International Journal of Computer Graphics
Material-Aware Mesh Deformations
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Upright orientation of man-made objects
ACM SIGGRAPH 2008 papers
Skeleton extraction by mesh contraction
ACM SIGGRAPH 2008 papers
Automated generation of interactive 3D exploded view diagrams
ACM SIGGRAPH 2008 papers
Non-homogeneous resizing of complex models
ACM SIGGRAPH Asia 2008 papers
A survey of spatial deformation from a user-centered perspective
ACM Transactions on Graphics (TOG)
Computer Animation, Second Edition: Algorithms and Techniques
Computer Animation, Second Edition: Algorithms and Techniques
Flexible simulation of deformable models using discontinuous Galerkin FEM
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Learning skeletons for shape and pose
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Illustrating how mechanical assemblies work
ACM SIGGRAPH 2010 papers
Style-content separation by anisotropic part scales
ACM SIGGRAPH Asia 2010 papers
Robust mesh editing using Laplacian coordinates
Graphical Models
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Pattern-aware shape deformation using sliding dockers
Proceedings of the 2011 SIGGRAPH Asia Conference
Unsupervised co-segmentation of a set of shapes via descriptor-space spectral clustering
Proceedings of the 2011 SIGGRAPH Asia Conference
An algebraic model for parameterized shape editing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Continuous deformations by isometry preserving shape integration
Proceedings of the 7th international conference on Curves and Surfaces
Automatically Rigging Multi-component Characters
Computer Graphics Forum
Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination
Computer Graphics Forum
Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
Computer Graphics Forum
Motion-guided mechanical toy modeling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
3D-printing of non-assembly, articulated models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Structural optimization of 3D masonry buildings
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes
Computer Graphics Forum
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Designing and fabricating mechanical automata from mocap sequences
ACM Transactions on Graphics (TOG)
SMI 2013: Illustrating the disassembly of 3D models
Computers and Graphics
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
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Complex mesh models of man-made objects often consist of multiple components connected by various types of joints. We propose a joint-aware deformation framework that supports the direct manipulation of an arbitrary mix of rigid and deformable components. First we apply slippable motion analysis to automatically detect multiple types of joint constraints that are implicit in model geometry. For single-component geometry or models with disconnected components, we support user-defined virtual joints. Then we integrate manipulation handle constraints, multiple components, joint constraints, joint limits, and deformation energies into a single volumetric-cell-based space deformation problem. An iterative, parallelized Gauss-Newton solver is used to solve the resulting nonlinear optimization. Interactive deformable manipulation is demonstrated on a variety of geometric models while automatically respecting their multi-component nature and the natural behavior of their joints.