Motion capture for the rest of us
Journal of Computing Sciences in Colleges
On the use of virtual animals with artificial fear in virtual environments
New Generation Computing
NPR Lenses: Interactive Tools for Non-photorealistic Line Drawings
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Whole-Body Locomotion, Manipulation and Reaching for Humanoids
Motion in Games
To grab or not to grab: a viable framework for physically based hand animation in game characters
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Teaching animation in Second Life
SIGGRAPH 2009: Talks
Teaching animation in computer science
ACM SIGGRAPH ASIA 2009 Educators Program
ACM SIGGRAPH ASIA 2009 Educators Program
Layering and heterogeneity as design principles for animated embedded agents
Information Sciences: an International Journal
Let's run for it!: conspecific emotional flocking triggered via virtual pheromones
SG'03 Proceedings of the 3rd international conference on Smart graphics
Direct volume rendering by transfer function morphing
ICICS'09 Proceedings of the 7th international conference on Information, communications and signal processing
A mobile environment for sketching-based skeleton generation
World Wide Web
Experiences with rapid mobile game development using unity engine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Physically-based virtual glove puppet
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Trajectories and keyframes for kinesthetic teaching: a human-robot interaction perspective
HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Animating persian floral patterns
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
Special Section on Expressive Graphics: Geological storytelling
Computers and Graphics
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What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo