Domain-Driven Design: Tacking Complexity In the Heart of Software
Domain-Driven Design: Tacking Complexity In the Heart of Software
A Practical Implementation of a 3-D Game Engine
CGIV '05 Proceedings of the International Conference on Computer Graphics, Imaging and Visualization
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Evolution of 3D mobile games development
Personal and Ubiquitous Computing
Engaging students through mobile game development
Proceedings of the 40th ACM technical symposium on Computer science education
Computer Animation, Second Edition: Algorithms and Techniques
Computer Animation, Second Edition: Algorithms and Techniques
Design and Development of 3D Mobile Games
ACHI '10 Proceedings of the 2010 Third International Conference on Advances in Computer-Human Interactions
Unity 3D Game Development by Example Beginner's Guide
Unity 3D Game Development by Example Beginner's Guide
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In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with respect to rapid game development and constrained graphics. In addition to that, we present the main activities realized in each software engineering phase and the lessons we learned during its development. These descriptions include details from the initial concept to the fully realized, playable game. This work will share general but important experiences with Unity, particularly interesting for game developers in beginner's level.