The design of personal mobile technologies for lifelong learning
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
The effect of a male-oriented computer gaming culture on careers in the computer industry
ACM SIGCAS Computers and Society
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Computer games and CS education: why and how
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Teaching software engineering through game design
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Graphical game development in CS2: a flexible infrastructure for a semester long project
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Introductory game creation: no programming required
Proceedings of the 37th SIGCSE technical symposium on Computer science education
ACM SIGGRAPH 2006 Educators program
WMTE '06 Proceedings of the Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Computer games as motivation for design patterns
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Experiencing aspects of games programming in an introductory computer graphics class
Proceedings of the 38th SIGCSE technical symposium on Computer science education
An integrated approach to project management through classic CS III and video game development
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Computer games in the classroom, or, how to get perfect attendance, even at 8 AM
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Integrating BlackBerry wireless devices into computer programming and literacy courses
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Proceedings of the 2006 international conference on Game research and development
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Broadening participation through scalable game design
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
Integrating games and machine learning in the undergraduate computer science classroom
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Operating a computer science game degree program
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the 42nd ACM technical symposium on Computer science education
Teaching mobile computing and developing software to support computer science education
Proceedings of the 42nd ACM technical symposium on Computer science education
Human computer interaction that reaches beyond desktop applications
Proceedings of the 42nd ACM technical symposium on Computer science education
Smart smartphone development: iOS versus android
Proceedings of the 42nd ACM technical symposium on Computer science education
Proceedings of the 1st International Workshop on Games and Software Engineering
Experiences with rapid mobile game development using unity engine
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
App inventor for Android with studio-based learning
Journal of Computing Sciences in Colleges
Cabana: a cross-platform mobile development system
Proceedings of the 43rd ACM technical symposium on Computer Science Education
The cross-curriculum mobile computing labware for CS (abstract only)
Proceedings of the 43rd ACM technical symposium on Computer Science Education
ACM Transactions on Computing Education (TOCE)
Teaching mobile computing using Cabana
Journal of Computing Sciences in Colleges
The future of teaching programming is on mobile devices
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Outreach for improved student performance: a game design and development curriculum
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Board game strategies in introductory computer science
Proceeding of the 44th ACM technical symposium on Computer science education
Reading mobile games throughout the curriculum
Proceeding of the 44th ACM technical symposium on Computer science education
Learning computer science in the "comfort zone of proximal development"
Proceeding of the 44th ACM technical symposium on Computer science education
Learning mobile security with android security labware
Proceeding of the 44th ACM technical symposium on Computer science education
Enhance computer networks learning with hands-on mobile device based labware (abstract only)
Proceeding of the 44th ACM technical symposium on Computer science education
High school students' perspective to university CS1
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Teaching artificial intelligence using a web-based game server
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
Opportunities for android projects in a CS1 course
Proceedings of the 45th ACM technical symposium on Computer science education
Hi-index | 0.00 |
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives of modern students; using these devices as a part of the coursework may help them see the immediate connections between Computer Science and real-world technology. Compared to traditional game development, programming mobile games is less complex, which enables students with limited programming experience to create playable mobile games within the scope of a single course. Experience presented in this paper may be easily duplicated, but it may be especially useful in the first college-level course for students with CS AP credits.