Computer
A game framework to enhance the STEM pipeline
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Engaging students through mobile game development
Proceedings of the 40th ACM technical symposium on Computer science education
Two in the middle: digital character production and machinima courses
Proceedings of the 40th ACM technical symposium on Computer science education
Entertainment arts and engineering(or how to fast track a new interdisciplinary program)
Proceedings of the 40th ACM technical symposium on Computer science education
Addressing industry issues in a multi-disciplinary course on game design
Proceedings of the 4th International Conference on Foundations of Digital Games
Computer science in the conceptual age
Communications of the ACM - Finding the Fun in Computer Science Education
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Investigating studio-based learning in a course on game design
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the 2011 conference on Information technology education
The cross-curriculum mobile computing labware for CS (abstract only)
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Developing a gaming concentration in the computer science curriculum at an HBCU (abstract only)
Proceedings of the 43rd ACM technical symposium on Computer Science Education
ACM Transactions on Computing Education (TOCE)
ACM Transactions on Computing Education (TOCE)
Growing a computer science program with a focus on game development
Proceeding of the 44th ACM technical symposium on Computer science education
Learning elsewhere: tales from an extracurricular game development competition
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
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The USC Department of Computer Science is in its second year of operating its BS in Computer Science (Games) and MS in Computer Science (Game Development) degree programs. We have developed an interesting educational architecture inside of that degree program that allows the students to become strong game developers, strong computer scientists, strong programmers, strong systems developers, and facile with working in cross-disciplinary, collaborative groups. We believe that educating students in this fashion strengthens our department's ability to do cutting edge research in computer science as well as provide great graduates for the game industry. In this paper, we share our lessons learned, some detail on our courses and processes, as well as detail on our impact on recruitment and retention for the Computer Science undergraduate degree program.