Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Operating a computer science game degree program
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Computer games degrees in the UK: a review of current practice
ACM SIGGRAPH ASIA 2008 educators programme
Engagement: gaming throughout the curriculum
Proceedings of the 40th ACM technical symposium on Computer science education
Entertainment arts and engineering(or how to fast track a new interdisciplinary program)
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 4th International Conference on Foundations of Digital Games
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Due to the recent creation of game degree programs at post-secondary institutions, peer-reviewed literature on the curriculum planning process for game degrees at post-secondary institutions pales in comparison to the literature available for more established fields of computer science. At Bradley University, departments across colleges have worked collaboratively to create two cross-disciplinary game minors. The minors have been carefully crafted to nurture the growth of both media designers and software developers while simultaneously providing experiences for the students to experience multi-disciplinary teamwork. This paper details the creation of these two innovative game minors with emphasis on three aspects of the curriculum planning process: 1) their interdependencies, 2) their structure for supporting both Design and software development students, and 3) their reliance on the International Game Developer Association's curriculum framework. In addition, the author provides a summary of issues and concerns that arose during the curriculum planning process.