Reasoning about naming systems
ACM Transactions on Programming Languages and Systems (TOPLAS)
Remediation: understanding new media
Remediation: understanding new media
Video games challenge and motivate data structure students
ACM-SE 30 Proceedings of the 30th annual Southeast regional conference
Teaching secure communication protocols using a game representation
ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
Do computer games have a role in the computing classroom?
ACM SIGCSE Bulletin
Computers for Communication, Not Calculation: Media as a Motivation and Context for Learning
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Using game days to teach a multiagent system class
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Using games to investigate movement for graph comprehension
Proceedings of the working conference on Advanced visual interfaces
Learning O-O concepts in CS I using game projects
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Game programming in introductory courses with direct state manipulation
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Digital gaming as a vehicle for learning
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Graphical game development in CS2: a flexible infrastructure for a semester long project
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Introductory game creation: no programming required
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Incremental game development in an introductory programming course
ACM-SE 33 Proceedings of the 33rd annual on Southeast regional conference
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Failure rates in introductory programming
ACM SIGCSE Bulletin
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Ucigame, a java library for games
Proceedings of the 39th SIGCSE technical symposium on Computer science education
IEEE Transactions on Education
What game developers look for in a new graduate: interviews and surveys at one game company
Proceedings of the 41st ACM technical symposium on Computer science education
CS1, arcade games and the free Java book
Proceedings of the 41st ACM technical symposium on Computer science education
Collaborative design of cross-disciplinary game minors based on the IGDA curriculum framework
Proceedings of the fifteenth annual conference on Innovation and technology in computer science education
Proceedings of the 2011 conference on Information technology education
Proceedings of the 16th annual conference reports on Innovation and technology in computer science education - working group reports
Developing a gaming concentration in the computer science curriculum at an HBCU (abstract only)
Proceedings of the 43rd ACM technical symposium on Computer Science Education
ACM Transactions on Computing Education (TOCE)
ACM Transactions on Computing Education (TOCE)
Entertaining education – using games-based and service-oriented learning to improve STEM education
Transactions on Edutainment III
Learning computer science in the "comfort zone of proximal development"
Proceeding of the 44th ACM technical symposium on Computer science education
Learning elsewhere: tales from an extracurricular game development competition
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
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This paper considers how gaming has been infused into the computing curriculum of institutions in the United States. To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs. The authors review the current use of gaming within curricula and analyze the content of game development degree programs. Finally, the authors describe plans at their institution to incorporate gaming throughout the computing curriculum and present initial results.