Learning to develop GUIs in Java using closed labs
Proceedings of the 8th annual conference on Innovation and technology in computer science education
Graphical game development in CS2: a flexible infrastructure for a semester long project
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Engagement: gaming throughout the curriculum
Proceedings of the 40th ACM technical symposium on Computer science education
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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Teaching object-oriented design and programming in CS1 can benefit from problems that stimulate student interest, that yield to natural analysis under an object-oriented approach, and that provide a basis for extension and reuse. Our project endeavors to design, develop, and implement a set of games that spawn such problems spanning nearly the entirety of concepts presented in our CS1 course.