Learning O-O concepts in CS I using game projects

  • Authors:
  • Chuck Leska;John Rabung

  • Affiliations:
  • Randolph-Macon College, Ashland, VA;Randolph-Macon College, Ashland, VA

  • Venue:
  • Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
  • Year:
  • 2004

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Abstract

Teaching object-oriented design and programming in CS1 can benefit from problems that stimulate student interest, that yield to natural analysis under an object-oriented approach, and that provide a basis for extension and reuse. Our project endeavors to design, develop, and implement a set of games that spawn such problems spanning nearly the entirety of concepts presented in our CS1 course.