MIS Quarterly - Special issue on IS curricula and pedagogy
Novice software developers, all over again
ICER '08 Proceedings of the Fourth international Workshop on Computing Education Research
Critical skills for game developers: an analysis of skills sought by industry
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Engagement: gaming throughout the curriculum
Proceedings of the 40th ACM technical symposium on Computer science education
Weighted game developer qualifications for consideration in curriculum development
Proceedings of the 40th ACM technical symposium on Computer science education
Learning elsewhere: tales from an extracurricular game development competition
Proceedings of the 18th ACM conference on Innovation and technology in computer science education
Hi-index | 0.00 |
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but faculty may not have an informed idea of what game programming is like or how to advise students interested in the field. This paper describes the results of interviews with developers, managers, and artists at one company to determine what qualifications were most significant when evaluating college hires for jobs in game development. The qualifications we elicited formed the basis of a company-wide survey.