Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
1st Grade - A System for Implementation, Testing and Animation of Graph Algorithms
STACS '93 Proceedings of the 10th Annual Symposium on Theoretical Aspects of Computer Science
Validating Graph Drawing Aesthetics
GD '95 Proceedings of the Symposium on Graph Drawing
Movement as an Aid to Understanding Graphs
IV '03 Proceedings of the Seventh International Conference on Information Visualization
Predicting graph reading performance: a cognitive approach
APVis '06 Proceedings of the 2006 Asia-Pacific Symposium on Information Visualisation - Volume 60
Engagement: gaming throughout the curriculum
Proceedings of the 40th ACM technical symposium on Computer science education
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We describe the results of empirical investigations that explore the effectiveness of moving graph diagrams to improve the comprehension of their structure. The investigations involved subjects playing a game that required understanding the structure of a number of graphs. The use of a game as the task was intended to motivate the exploration of the graph by the subjects. The results show that movement can be beneficial when there is node-node or node-edge occlusion in the graph diagram but can have a detrimental effect when there is no occlusion, particularly if the diagram is small. We believe the positive result should generalise to other graph exploration tasks, and that graph movement is likely be useful as an additional graph exploration tool.