Resources for instructors of capstone courses in computing
ACM SIGCSE Bulletin
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Learning strategies and undergraduate research
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
ACM SIGGRAPH 2006 Educators program
Digital Game-Based Learning
What makes a "good" game programming assignment?
Journal of Computing Sciences in Colleges
Games, stories, or something more traditional: the types of assignments college students prefer
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Wu's castle: teaching arrays and loops in a game
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Sudoku access: a sudoku game for people with motor disabilities
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Game2Learn: improving the motivation of CS1 students
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Engaging students through mobile game development
Proceedings of the 40th ACM technical symposium on Computer science education
Experimental evaluation of an educational game for improved learning in introductory computing
Proceedings of the 40th ACM technical symposium on Computer science education
Engagement: gaming throughout the curriculum
Proceedings of the 40th ACM technical symposium on Computer science education
Evaluation of a game-based lab assignment
Proceedings of the 4th International Conference on Foundations of Digital Games
Emphasizing soft skills and team development in an educational digital game design course
Proceedings of the 4th International Conference on Foundations of Digital Games
Experimental evaluation of teaching recursion in a video game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Coarse-grained detection of student frustration in an introductory programming course
ICER '09 Proceedings of the fifth international workshop on Computing education research workshop
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
Game-themed instructional modules: a video case study
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Individual differences in gameplay and learning: a narrative-centered learning perspective
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Towards social gaming methods for improving game-based computer science education
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Games as motivation in computer design courses: I/O is the key
Proceedings of the 42nd ACM technical symposium on Computer science education
Proceedings of the 42nd ACM technical symposium on Computer science education
The effect of simulation games on the learning of computational problem solving
Computers & Education
Personifying programming tool feedback improves novice programmers' learning
Proceedings of the seventh international workshop on Computing education research
Successful implementation of an active learning laboratory in computer science
Proceedings of the 39th annual ACM SIGUCCS conference on User services
Game-based concept visualization for learning programming
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
Proceedings of the 16th annual conference reports on Innovation and technology in computer science education - working group reports
Proceedings of the 43rd ACM technical symposium on Computer Science Education
A learning objective focused methodology for the design and evaluation of game-based tutors
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Kodu game lab: improving the motivation for learning programming concepts
Proceedings of the 6th International Conference on Foundations of Digital Games
Journal of Computing Sciences in Colleges
Experience with Dream Coders: developing a 2D RPG for teaching introductory programming concepts
Journal of Computing Sciences in Colleges
Proceedings of the 13th annual conference on Information technology education
Board game strategies in introductory computer science
Proceeding of the 44th ACM technical symposium on Computer science education
Learning computer science in the "comfort zone of proximal development"
Proceeding of the 44th ACM technical symposium on Computer science education
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This paper presents Game2Learn, an innovative project designed to leverage games in retaining students in computer science (CS). In our two-pronged approach, students in integrative final-year capstone courses and summer research experiences develop games to teach computer science, which, in turn, will be used to improve introductory computing courses. Our successful model for summer undergraduate research and capstone projects engages students in solving the computing retention problem, allows them to quickly create games, and instructs students in user- and learner-centered design and research methods. Results show that this method of building games to teach engages students at multiple levels, inspiring newer students that one day their homework may all be games, and encouraging advanced students to continue on into graduate studies in computing.