A road map for teaching introductory programming using LEGO© mindstorms robots
Working group reports from ITiCSE on Innovation and technology in computer science education
Journal of Computing Sciences in Colleges
Teaching CS1 with graphics and C
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Active and cooperative learning: final tips and tricks (part IV)
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
Using a machine language simulator to teach CS1 concepts
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Moving beyond security tracks: integrating security in cs0 and cs1
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Transforming learning of programming: a mentoring project
ACE '08 Proceedings of the tenth conference on Australasian computing education - Volume 78
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There is ample evidence of positive impact of active learning on student learning, attitudes, critical thinking, and retention. The traditional lecture-style classrooms are not suitable for group interaction or activities. Having an appropriate classroom with proper technology to support active learning is essential. In order to foster easier group interaction and collaborative learning, the authors have designed and constructed a new active-learning classroom inspired by the SCALE-UP classroom design. The classroom is specifically designed for group activities. Students sit around a collaborative station (each station can have up to five members). Each station is equipped with a large display monitor attached to a computer. The classroom walls are used as whiteboards for group activities. The authors have developed various timed group activities specifically for this course to enhance student learning. In this presentation, we will discuss how the use of proper technology, an active learning classroom, along with proper pedagogical approach can enhance learning, foster group activities, promote peer learning, and improve retention in gateway science courses.