Teaching the Nintendo generation to program
Communications of the ACM - Supporting community and building social capital
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Factors affecting the success of non-majors in learning to program
Proceedings of the first international workshop on Computing education research
Electromagnetism supercharged!: learning physics with digital simulation games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Digital Game-Based Learning
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Learning To Program with Alice
Learning To Program with Alice
Kodu: end-user programming and design for games
Proceedings of the 4th International Conference on Foundations of Digital Games
Communications of the ACM - Scratch Programming for All
Learning computer science concepts with scratch
Proceedings of the Sixth international workshop on Computing education research
The education arcade: crafting, remixing, and playing with controllers for Scratch games
Proceedings of the 12th International Conference on Interaction Design and Children
Measuring learning and fun in video games for young children: a proposed method
Proceedings of the 12th International Conference on Interaction Design and Children
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Integrating games into classroom programs to enrich learning has become easier with the increased range of digital media and the greater access to cost effective computing. In this proposed research a series of exploratory studies is planned to see if student engagement could be enhanced by embedding games and game development into a regular classroom program. An integrated game development environment will be used to provide an exploratory context for creativity and games to engage students in learning programming concepts.