Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
ACM SIGGRAPH 2006 Educators program
Digital Game-Based Learning
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Wu's castle: teaching arrays and loops in a game
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Level up: a frame work for the design and evaluation of educational games
Proceedings of the 4th International Conference on Foundations of Digital Games
Experimental evaluation of teaching recursion in a video game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Computer science in the conceptual age
Communications of the ACM - Finding the Fun in Computer Science Education
BeadLoom Game: using game elements to increase motivation and learning
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Towards social gaming methods for improving game-based computer science education
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Games for CS education: computer-supported collaborative learning and multiplayer games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
African American men constructing computing identity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Computational thinking in a game design course
Proceedings of the 2011 conference on Information technology education
Engaging game design students using peer evaluation
Proceedings of the 2011 conference on Information technology education
Learning to Program with Personal Robots: Influences on Student Motivation
ACM Transactions on Computing Education (TOCE)
A learning objective focused methodology for the design and evaluation of game-based tutors
Proceedings of the 43rd ACM technical symposium on Computer Science Education
BeadLoom Game: adding competitive, user generated, and social features to increase motivation
Proceedings of the 6th International Conference on Foundations of Digital Games
Create two, three, many courses: an experiment in contextualized introductory computer science
Journal of Computing Sciences in Colleges
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Towards a new massive multiplayer online role playing game for introductory programming
Proceedings of the 6th Balkan Conference in Informatics
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Games are increasingly being used for education and training in a variety of areas. We are developing a game to teach introductory computer science concepts, called Game2Learn, to increase student motivation and engagement in learning CS1, which are critical for recruiting students into computer science. We evaluated student feedback and performance of initial prototypes to examine the Game2Learn concept and provide design guidelines for ongoing game development. In this paper, we present the results of this study, which demonstrate that students can have fun programming within a game, and that in-game rewards and punishments are vital to the motivation and potential learning of students.