Computational thinking in a game design course

  • Authors:
  • Amber Settle

  • Affiliations:
  • DePaul University, Chicago, IL, USA

  • Venue:
  • Proceedings of the 2011 conference on Information technology education
  • Year:
  • 2011

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Abstract

As a part of an NSF-funded project to enhance computational thinking in undergraduate general education courses, activities and assessments were developed for a game design course taught at DePaul University. The focus of the course is on game analysis and design, but the course textbook uses an approach that is heavily grounded in computational thinking principles. We describe the course activities and assignments and discuss an initial assessment of those materials. Our results show that there is a gap in difficulty between several of the activities and indicate that the materials developed help students to better learn the computational thinking concepts in the course.