Recognizing computational thinking patterns

  • Authors:
  • Ashok Basawapatna;Kyu Han Koh;Alexander Repenning;David C. Webb;Krista Sekeres Marshall

  • Affiliations:
  • University of Colorado, Boulder, CO, USA;University of Colorado, Boulder, CO, USA;University of Colorado, Boulder, CO, USA;University of Colorado, Boulder, CO, USA;University of Colorado, Boulder, CO, USA

  • Venue:
  • Proceedings of the 42nd ACM technical symposium on Computer science education
  • Year:
  • 2011

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Abstract

End-user game design tools are effective in motivating and exposing students with no prior programming experience to computer science. However, while there is good evidence that these environments are effective motivators, the question remains what do students actually learn? For our purposes, using AgentSheets, we would like to know if students can apply the knowledge obtained from programming games to creating science simulations. Specifically, we want to better understand if students are able to recognize Computational Thinking Patterns (CTP) from their game programming experience. Computational Thinking Patterns are abstract programming patterns that enable agent interactions not only in games but also in science simulations. Students and teachers who participated in a game design summer institute were administered a Computational Thinking Pattern Quiz (CTP Quiz). This quiz tested the participants' ability to recognize and understand patterns in a context removed from game programming. We found that participants, for the most part, were able to understand and recognize the patterns in a variety of contexts