The consume - create spectrum: balancing convenience and computational thinking in stem learning

  • Authors:
  • Ashok Ram Basawapatna;Alexander Repenning;Kyu Han Koh;Mark Savignano

  • Affiliations:
  • University of Colorado, Boulder, CO, USA;University of Colorado, Boulder, CO, USA;University of Colorado, Boulder, CO, USA;University of Northern Colorado, Greeley, CO, USA

  • Venue:
  • Proceedings of the 45th ACM technical symposium on Computer science education
  • Year:
  • 2014

Quantified Score

Hi-index 0.00

Visualization

Abstract

Future school science standards, such as the Next Generation Science Standards (NGSS), emphasize the integration of simulation and modeling activities in the classroom environment. The extremes of these activities have two vastly different implementations. On one hand, a teacher can have students experiment on a pre-made simulation associated with the material. On the other hand, students can use, for example, an end-user programming tool to create the simulation from scratch. This allows students to not only experiment on, but also, to model the real world phenomenon being studied- a key component of computational thinking. However, the greater amount of time necessary for student authoring of simulations can make such an approach infeasible in the classroom environment. This paper presents a spectrum of strategies for integrating simulations into class- rooms emphasizing our research at the Scalable Game Design Lab, University of Colorado Boulder as well as research from other entities. Starting at consuming simulations and adding more user interaction and authoring elements begins to provide a gentle slope from consumption towards simulation creation. Results indicate that many of these strategies are quite effective.