The Internet as a motivating theme in a math/computer core course for nonmajors
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
Internet-centric computing in the Computer Science curriculum
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
Computers for Communication, Not Calculation: Media as a Motivation and Context for Learning
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Effective peer assessment for learning computer programming
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
The curse of Monkey Island: holding the attention of students weaned on computer games
Journal of Computing Sciences in Colleges
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Students teaching students: incorporating presentations into a course
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Game2Learn: improving the motivation of CS1 students
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
The impact of game design on students' interest in CS
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Introduction to game design in the large classroom
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Using games in introductory courses: tips from the trenches
Proceedings of the 40th ACM technical symposium on Computer science education
The student view on online peer reviews
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Learning from and with peers: the different roles of student peer reviewing
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Student attitudes and motivation for peer review in CS2
Proceedings of the 42nd ACM technical symposium on Computer science education
IEEE Transactions on Education
Please take out your phones: on the spot solicitation of student feedback in class
Proceedings of the 24th Australian Computer-Human Interaction Conference
Hi-index | 0.00 |
Many information technology educators have worked in recent years to develop courses to attract students to the field. As faculty achieve success with technical courses designed to be appeal to a broad audience, it can be hard to maintain the initial excitement particularly as multiple sections of the courses are taught on a continuing basis. In this article we describe a project that added peer evaluation to an assessment in a game design course with a large non-major audience. While controversial, peer evaluation has shown some promise in motivating students to work harder and in improving certain key skills. Consistent with other studies in areas outside of game design, the introduction of peer evaluation showed significant improvement in student engagement.