Teaching the Nintendo generation to program
Communications of the ACM - Supporting community and building social capital
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Design process for a non-majors computing course
Proceedings of the 36th SIGCSE technical symposium on Computer science education
A design for team peer code review
Proceedings of the 36th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
The Game Maker's Apprentice: Game Development for Beginners
The Game Maker's Apprentice: Game Development for Beginners
Software Engineering and Computer Games
Software Engineering and Computer Games
Team-based pedagogy for CS102 using game design
ACM SIGGRAPH 2007 educators program
Measuring high school students' attitudes toward computing
Proceedings of the 41st ACM technical symposium on Computer science education
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
Engaging high school students in computer science via challenging applications
Proceedings of the 2011 conference on Information technology education
Proceedings of the 2011 conference on Information technology education
Engaging game design students using peer evaluation
Proceedings of the 2011 conference on Information technology education
Implementing IT0/CS0 with scratch, app inventor forandroid, and lego mindstorms
Proceedings of the 2011 conference on Information technology education
Using game development to reveal programming competency
Proceedings of the International Conference on the Foundations of Digital Games
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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We examine the effect of game design on students' attitudes, specifically interest in attaining a Computer Science degree, continued development of programming skills and experience in game design. Students in a Computer Science Survey course are given the task of applying software engineering principles in the context of game design. Using the Game Maker platform, students are divided into teams and participate in collaborative game design for 2.5 weeks. Pre and post survey results reveal that game design can have both a positive and negative impact on students' attitudes about Computer Science, game design and further development of programming skills. Furthermore, it is imperative that assignments are carefully planned and cover appropriate material in respect to time constraints if the goal is to positively influence students' attitudes and lead to positive learning outcomes.