The computer scientist as toolsmith II
Communications of the ACM
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Evolving the Artist-Technologist
Computer
An integrated approach to project management through classic CS III and video game development
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Game2Learn: improving the motivation of CS1 students
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Introduction to game design in the large classroom
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Operating a computer science game degree program
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Proceedings of the 4th International Conference on Foundations of Digital Games
Preparing computer science students for the robotics revolution
Communications of the ACM
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Growing a computer science program with a focus on game development
Proceeding of the 44th ACM technical symposium on Computer science education
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University CS departments are incorporating game design and development to prepare their students for the game industry's expectations.