Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
Game design & programming concentration within the computer science curriculum
Proceedings of the 36th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Inclusive computer science education using a ready-made computer game framework
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Teaching game programming using XNA
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Bringing a pioneer games project to the next level
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Operating a computer science game degree program
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Entertainment arts and engineering(or how to fast track a new interdisciplinary program)
Proceedings of the 40th ACM technical symposium on Computer science education
Proceedings of the 4th International Conference on Foundations of Digital Games
Creating a games class: a walkthrough
Proceedings of the 4th International Conference on Foundations of Digital Games
Computer science in the conceptual age
Communications of the ACM - Finding the Fun in Computer Science Education
Teaching game programming using XNA: what works and what doesn't
Journal of Computing Sciences in Colleges
Improving first-year success and retention through interest-based CS0 courses
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Beginning Android 4
Hi-index | 0.00 |
A comprehensive undergraduate curriculum in computer game development is described. The program was created as a set of elective courses in the context of a traditional computer science (CS) degree. Primary goals of the program were to increase enrollment in CS and prepare students for careers in the entertainment software industry. In addition, the CS department sought to compete for students with larger state institutions. To do so effectively the department needed to offer a unique program. Results show the new program helped the CS department to nearly triple enrollment over four years and achieve both statewide prominence and national recognition.