Creating a games class: a walkthrough

  • Authors:
  • Shannon Duvall

  • Affiliations:
  • Elon University, Elon, NC

  • Venue:
  • Proceedings of the 4th International Conference on Foundations of Digital Games
  • Year:
  • 2009

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Abstract

Adding a games class to a traditional computer science curriculum is becoming a popular way to attract and motivate students to consider computing. However, there are many decisions to be made when adding such a course to an existing Computer Science curriculum. What are the goals of the course? What platform and editor should be used? How should the course be administered? This paper gives a walkthrough of creating a games class that fits in a traditional curriculum, based on experience of creating the CSC 420 course at Elon University.