Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The quest for excellence in designing CS1/CS2 assignments
SIGCSE '96 Proceedings of the twenty-seventh SIGCSE technical symposium on Computer science education
Refactoring: improving the design of existing code
Refactoring: improving the design of existing code
Open ended group projects a 'tool' for more effective teaching
ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
Soft Skills and Creativity in IS Professionals
HICSS '99 Proceedings of the Thirty-second Annual Hawaii International Conference on System Sciences-Volume 7 - Volume 7
Teaching software engineering through game design
ITiCSE '05 Proceedings of the 10th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Developing Games in Java
A games first approach to teaching introductory programming
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Game-themed programming assignments: the faculty perspective
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Teaching game programming using XNA
Proceedings of the 13th annual conference on Innovation and technology in computer science education
A hybrid approach to projects in gaming courses
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
The ETH game programming laboratory: a capstone for computer science and visual computing
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
XNA Game Studio Express: Developing Games for Windows and the Xbox 360
XNA Game Studio Express: Developing Games for Windows and the Xbox 360
ABC-Sprints: adapting Scrum to academic game development courses
Proceedings of the Fifth International Conference on the Foundations of Digital Games
ACM Transactions on Computing Education (TOCE)
Growing a computer science program with a focus on game development
Proceeding of the 44th ACM technical symposium on Computer science education
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Adding a games class to a traditional computer science curriculum is becoming a popular way to attract and motivate students to consider computing. However, there are many decisions to be made when adding such a course to an existing Computer Science curriculum. What are the goals of the course? What platform and editor should be used? How should the course be administered? This paper gives a walkthrough of creating a games class that fits in a traditional curriculum, based on experience of creating the CSC 420 course at Elon University.