Evaluating individuals in team projects
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Introductory game creation: no programming required
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Model based project centered team learning
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
An integrated approach to project management through classic CS III and video game development
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Teaching game programming using XNA
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Teaching game programming using XNA
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Lessons from a class on handheld augmented reality game design
Proceedings of the 4th International Conference on Foundations of Digital Games
Creating a games class: a walkthrough
Proceedings of the 4th International Conference on Foundations of Digital Games
Hi-index | 0.00 |
We describe an approach to projects used in game development courses that supports learning individual skills while also developing team skills. Early assignments focus on developing individual skills in coding and content creation, and when those skills are honed, students form teams to work on a larger and more complex game. Classes that use a hybrid approach, that is individual projects that build toward a large group project, allow students to solidly learn game development skills required of gaming graduates and yet stimulate creativity and challenge students to move beyond their comfort zone.