Lessons from a class on handheld augmented reality game design

  • Authors:
  • Evan Barba;Yan Xu;Blair Maclntyre;Tony Tseng

  • Affiliations:
  • Georgia Institute of Technology, NW, Atlanta, GA;Georgia Institute of Technology, NW, Atlanta, GA;Georgia Institute of Technology, NW, Atlanta, GA;Savannah College of Art and Design---Atlanta, NW, Atlanta, GA

  • Venue:
  • Proceedings of the 4th International Conference on Foundations of Digital Games
  • Year:
  • 2009

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Abstract

This paper describes the structure, format, and outcome of an experimental class in Handheld Augmented Reality Game Design conducted as an inter-institutional collaboration between the Georgia Institute of Technology and Savannah College of Art and Design. It analyzes several unique elements of the class, especially the need for rapid prototyping of multiple games when exploring game design using novel game technology, and highlights important issues regarding interdisciplinary collaboration and mobile augmented reality gaming. The paper also discusses several approaches taken by students in completing class assignments, which suggest viable design strategies for the creation of future handheld augmented reality experiences.