Educating computer scientists: linking the social and the technical
Communications of the ACM
The motivation of students of programming
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Perceptions and Uses of Technology among Adolescent Boys and Girls
WCCE '01 Proceedings of the IFIP TC3 Seventh IFIP World Conference on Networking the Learner: Computers in Education
Building Software Engineering Professionals: TCS Experience
CSEET '01 Proceedings of the 14th Conference on Software Engineering Education and Training
Student Evaluation in an International Collaborative Project Course
SAINT-W '01 Proceedings of the 2001 Symposium on Applications and the Internet-Workshops (SAINT 2001 Workshops)
Open Ended Group Projects, Motivating Students and Preparing them for the "Real World"
CSEET '02 Proceedings of the 15th Conference on Software Engineering Education and Training
ACE '04 Proceedings of the Sixth Australasian Conference on Computing Education - Volume 30
Evaluating student teams developing unique industry projects
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
Using a system of tutorials and groups to increase feedback and teach user interface design
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
Group projects: issues and practices in computer graphics technology
SIGGRAPH '04 ACM SIGGRAPH 2004 Educators program
Proceedings of the 6th Baltic Sea conference on Computing education research: Koli Calling 2006
ACM SIGCSE Bulletin
A student-designed language as a multicourse project: enabling students to construct connections
Journal of Computing Sciences in Colleges
Creating a games class: a walkthrough
Proceedings of the 4th International Conference on Foundations of Digital Games
Evolution of an international collaborative student project
ACE '09 Proceedings of the Eleventh Australasian Conference on Computing Education - Volume 95
Collaboration across the curriculum: a disciplined approach todeveloping team skills
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Computer science students' experiences of decision making in project groups
Koli Calling '07 Proceedings of the Seventh Baltic Sea Conference on Computing Education Research - Volume 88
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Open Ended Group Projects [OEGP] offer an educational 'model', or tool, that has many benefits in terms of how and what students learn. This paper contains an explanation of the ideas that underlie OEGP and relates them to the concepts of problem based learning and educational constructivism. It shows how OEGPs can be used to encourage reflection on and application of the fundamental, subject specific, principles the students have learned and can contribute to the development of professional and 'social' skills which will be essential for their future careers. The holistic approach promoted by OEGP is argued to reduce the 'techie' flavor of CS education and thus help in attracting and keeping female students.The paper discusses the role of OEGP in increasing student motivation, reinforcing other educational approaches and allowing new 'fast breaking' topics to be explored in some depth without changing the curriculum. Finally the issue of fairly assessing group projects is considered with particular emphasis on the social skills aspects.The ideas are based on the experiences of the authors working in different institutions. They are illustrated using one course (IT in Society), which will be given for the fifth time this fall. This course is based on the idea that to make efficient use of Computer Science knowledge and skills in real life also requires the use of soft skills. Teachers from different disciplines supervise student groups solving real world problems with an emphasis on communication and group working and the application of acquired CS knowledge.