Information Resources Management Journal
An international student/faculty collaboration: the Runestone project
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
An international common project: implementation phase
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Open ended group projects a 'tool' for more effective teaching
ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
Enriching online learning resources with "explanograms"
ISICT '03 Proceedings of the 1st international symposium on Information and communication technologies
Facilitating student learning through study abroad and international projects
ACM SIGCSE Bulletin
Missing links: building critical social ties for global collaborative teamwork
Communications of the ACM - The psychology of security: why do good users make bad decisions?
A learning theory perspective on running open ended group projects (OEGPs)
ACE '08 Proceedings of the tenth conference on Australasian computing education - Volume 78
IEEE Spectrum
Introducing an external mentor in an international open ended group project
FIE'09 Proceedings of the 39th IEEE international conference on Frontiers in education conference
In their words: student feedback on an international project collaboration
Proceedings of the 41st ACM technical symposium on Computer science education
Proceedings of the Twelfth Australasian Conference on Computing Education - Volume 103
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International collaborative student projects are inherently difficult for everyone concerned -- the students working on the projects, the faculty guiding the students, and the clients submitting the projects. With more and more schools recommending, or even requiring, that their students have some form of international experience in their degree programs, these projects will become more prevalent in helping to educate computing students in the 21st century. Understanding cultural differences between countries helps students have a better appreciation for the global aspects of computing and the issues faced in making soft ware work in an environment they are not used to. This paper discusses the evolution over four years of collaborative projects between computing students at two schools, one in Sweden and one in the United States. The projects are based in courses at both schools that deal with computing in society. We discuss what the faculty teaching the courses and guiding the projects have learned and how they have improved the experience, what the students learn through these projects, and how the clients interact with the students and faculty. Suggestions for further development of these projects are also made.