Teaching with games: the Minesweeper and Asteroids experience
Journal of Computing Sciences in Colleges
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The use of MUPPETS in an introductory java programming course
CITC5 '04 Proceedings of the 5th conference on Information technology education
Learning strategies and undergraduate research
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
The art and science of game programming
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Digital Game-Based Learning
Game2Learn: building CS1 learning games for retention
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Programming by choice: urban youth learning programming with scratch
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Game2Learn: improving the motivation of CS1 students
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Experimental evaluation of an educational game for improved learning in introductory computing
Proceedings of the 40th ACM technical symposium on Computer science education
ACM SIGGRAPH ASIA 2009 Educators Program
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Towards social gaming methods for improving game-based computer science education
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Game-based concept visualization for learning programming
MTDL '11 Proceedings of the third international ACM workshop on Multimedia technologies for distance learning
Creation, evaluation, and presentation of user-generated content in community game-based tutors
Proceedings of the International Conference on the Foundations of Digital Games
Towards a new massive multiplayer online role playing game for introductory programming
Proceedings of the 6th Balkan Conference in Informatics
Using cargo-bot to provide contextualized learning of recursion
Proceedings of the ninth annual international ACM conference on International computing education research
Reaching the 'aha!' moment: web development as a motivator for recursion
Proceedings of the 14th annual ACM SIGITE conference on Information technology education
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We present EleMental: The Recurrence, a novel game that provides computer science students the opportunity to write code and perform interactive visualizations to learn about recursion through depth-first search of a binary tree. We designed the game to facilitate maximum transfer of learning to writing real programs, while also providing for interactive visualizations. We conducted a study with computer science majors to measure the impact of the game on learning and on attitudes toward educational games. Our results demonstrate the enthusiasm students have for learning games and provide insight into how such games should be constructed.