Using prototypes in early pervasive game development
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Using Greenfoot and games to teach rising 9th and 10th grade novice programmers
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Experimental evaluation of teaching recursion in a video game
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Hi-index | 0.06 |
In recent years, a deep understanding of game development procedures has been needed in order to keep up with advancements in game technology. At the same time, game education is on the rise among American and European Universities[1][2][3][4][5]. Also, a curriculum framework has been created by the International Game Developers Association (IDGA) with positive progress shown by cooperating with the industry[6].