Construction trial of a practical education curriculum for game development by industry/university collaboration

  • Authors:
  • Koji Mikami;Taichi Watanabe;Katsunori Yamaji;Kenji Ozawa;Akinori Ito;Motonobu Kawashima;Ryota Takeuchi;Kunio Kondo;Mitsuru Kaneko

  • Affiliations:
  • Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology;Tokyo University of Technology

  • Venue:
  • ACM SIGGRAPH ASIA 2009 Educators Program
  • Year:
  • 2009

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Abstract

In recent years, a deep understanding of game development procedures has been needed in order to keep up with advancements in game technology. At the same time, game education is on the rise among American and European Universities[1][2][3][4][5]. Also, a curriculum framework has been created by the International Game Developers Association (IDGA) with positive progress shown by cooperating with the industry[6].