Level up: a frame work for the design and evaluation of educational games

  • Authors:
  • Michael Eagle

  • Affiliations:
  • University of North Carolina at Charlotte

  • Venue:
  • Proceedings of the 4th International Conference on Foundations of Digital Games
  • Year:
  • 2009

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Abstract

Games have the potential to transform the educational system in the United States. However, the study of games has lacked a coherent research paradigm. In order for games to research their full positional, there is a need to have a scientific way to evaluate the effectiveness of games and interactive environments for learning. In this paper, we discuss current research into the empirical evaluation of games; we use methods from the Intelligent Tutoring System literature to evaluate an educational computer science game. We do this by mapping empirical learning curves on student game-log data. We believe the results of this type of analysis can help evaluate and improve educational video game research.