Informing the Detection of the Students' Motivational State: An Empirical Study
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective interactions: the computer in the affective loop
Proceedings of the 10th international conference on Intelligent user interfaces
Two-D or not Two-D: gender implications of visual cognition in electronic games
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Modeling and understanding students' off-task behavior in intelligent tutoring systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inferring learning and attitudes from a Bayesian Network of log file data
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Do Performance Goals Lead Students to Game the System?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Classifying learner engagement through integration of multiple data sources
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Detection and analysis of off-task gaming behavior in intelligent tutoring systems
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Adapting to when students game an intelligent tutoring system
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Developing a generalizable detector of when students game the system
User Modeling and User-Adapted Interaction
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Level up: a frame work for the design and evaluation of educational games
Proceedings of the 4th International Conference on Foundations of Digital Games
Affective and behavioral predictors of novice programmer achievement
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Coarse-grained detection of student frustration in an introductory programming course
ICER '09 Proceedings of the fifth international workshop on Computing education research workshop
Off-Task Behavior in Narrative-Centered Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Educational Software Features that Encourage and Discourage “Gaming the System”
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
The Impact of Off-task and Gaming Behaviors on Learning: Immediate or Aggregate?
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Ontological technologies for user modelling
International Journal of Metadata, Semantics and Ontologies
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Designing affective computing learning companions with teachers as design partners.
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Dynamics of Student Cognitive-Affective Transitions During a Mathematics Game
Simulation and Gaming
Can affect be detected from intelligent tutoring system interaction data?: a preliminary study
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Comparing disengaged behavior within a cognitive tutor in the USA and philippines
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Detecting gaming the system in constraint-based tutors
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
The affective and learning profiles of students using an intelligent tutoring system for algebra
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Tractable POMDP representations for intelligent tutoring systems
ACM Transactions on Intelligent Systems and Technology (TIST) - Special section on agent communication, trust in multiagent systems, intelligent tutoring and coaching systems
Review: Student modeling approaches: A literature review for the last decade
Expert Systems with Applications: An International Journal
The impact of individual differences on learning with an educational game and a traditional ITS
International Journal of Learning Technology
Knowledge Elicitation Methods for Affect Modelling in Education
International Journal of Artificial Intelligence in Education
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We investigate the relationship between a student's affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states co-occur with gaming the system, and which affective states precede gaming behavior. Boredom and confusion appear both to precede gaming behavior and to co-occur with gaming behavior; delight and flow are negatively associated with gaming behavior.