C4.5: programs for machine learning
C4.5: programs for machine learning
Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Addressing the testing challenge with a web-based e-assessment system that tutors as it assesses
Proceedings of the 15th international conference on World Wide Web
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Do Performance Goals Lead Students to Game the System?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Blending Assessment and Instructional Assisting
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
The eXtensible Tutor Architecture: A New Foundation for ITS
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Developing a generalizable detector of when students game the system
User Modeling and User-Adapted Interaction
Trying to Reduce Bottom-Out Hinting: Will Telling Student How Many Hints They Have Left Help?
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Affect and Usage Choices in Simulation Problem-Solving Environments
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Addressing the assessment challenge with an online system that tutors as it assesses
User Modeling and User-Adapted Interaction
Log file analysis for disengagement detection in e-Learning environments
User Modeling and User-Adapted Interaction
Off-Task Behavior in Narrative-Centered Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
The Impact of Off-task and Gaming Behaviors on Learning: Immediate or Aggregate?
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts
User Modeling and User-Adapted Interaction
SIGDIAL '11 Proceedings of the SIGDIAL 2011 Conference
Integrating learning and engagement in narrative-centered learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Can affect be detected from intelligent tutoring system interaction data?: a preliminary study
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Detecting gaming the system in constraint-based tutors
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Detecting the moment of learning
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
An analysis of gaming behaviors in an intelligent tutoring system
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
The fine-grained impact of gaming (?) on learning
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Prevention of off-task gaming behavior in intelligent tutoring systems
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
A review of recent advances in learner and skill modeling in intelligent learning environments
User Modeling and User-Adapted Interaction
Detecting learning moment-by-moment
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Integrating learning, problem solving, and engagement in narrative-centered learning environments
International Journal of Artificial Intelligence in Education - Special issue on Best of ITS 2010
Cross-system validation of engagement prediction from log files
EC-TEL'07 Proceedings of the Second European conference on Technology Enhanced Learning: creating new learning experiences on a global scale
User Modeling and User-Adapted Interaction
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A major issue in Intelligent Tutoring Systems is off-task student behavior, especially performance-based gaming, where students systematically exploit tutor behavior in order to advance through a curriculum quickly and easily, with as little active thought directed at the educational content as possible. The goal of this research was to explore the phenomena of off-task gaming behavior within the Assistments system. Machine-learned gaming-detection models were developed to investigate underlying factors related to gaming, and an analysis of gaming within the Assistments system was conducted to compare some of the findings of prior studies.