Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a generalizable detector of when students game the system
User Modeling and User-Adapted Interaction
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Does Help Help? Introducing the Bayesian Evaluation and Assessment Methodology
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
The Andes Physics Tutoring System: Lessons Learned
International Journal of Artificial Intelligence in Education
Do Performance Goals Lead Students to Game the System?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Effects of Dissuading Unnecessary Help Requests While Providing Proactive Help
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Scaffolding effective help-seeking behaviour in mastery and performance oriented learners
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Educational Software Features that Encourage and Discourage “Gaming the System”
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Detection and analysis of off-task gaming behavior in intelligent tutoring systems
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Adapting to when students game an intelligent tutoring system
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Generalizing detection of gaming the system across a tutoring curriculum
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Prevention of off-task gaming behavior in intelligent tutoring systems
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts
User Modeling and User-Adapted Interaction
A review of recent advances in learner and skill modeling in intelligent learning environments
User Modeling and User-Adapted Interaction
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We present results from an analysis of students' shallow behaviors, i.e., gaming, during their interaction with an Intelligent Tutoring System (ITS). The analysis is based on six college classes using the Andes ITS for homework and test preparation. Our findings show that student features are a better predictor of gaming than problem features, and that individual differences between students impact where and how students game.