Microsoft Office 97 Resource Kit with Cdrom
Microsoft Office 97 Resource Kit with Cdrom
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inferring learning and attitudes from a Bayesian Network of log file data
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Do Performance Goals Lead Students to Game the System?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Engagement tracing: using response times to model student disengagement
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Adaptive Reward Mechanism for Sustainable Online Learning Community
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Effects of Dissuading Unnecessary Help Requests While Providing Proactive Help
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Detecting when students game the system, across tutor subjects and classroom cohorts
UM'05 Proceedings of the 10th international conference on User Modeling
Developing a generalizable detector of when students game the system
User Modeling and User-Adapted Interaction
The Dynamics of Affective Transitions in Simulation Problem-Solving Environments
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
How Does Students' Help-Seeking Behaviour Affect Learning?
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Using an Adaptive Collaboration Script to Promote Conceptual Chemistry Learning
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Be Brief, And They Shall Learn: Generating Concise Language Feedback for a Computer Tutor
International Journal of Artificial Intelligence in Education
Affect and Usage Choices in Simulation Problem-Solving Environments
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Repairing Disengagement With Non-Invasive Interventions
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Educational Software Features that Encourage and Discourage “Gaming the System”
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
The Impact of Off-task and Gaming Behaviors on Learning: Immediate or Aggregate?
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
CTRL: A research framework for providing adaptive collaborative learning support
User Modeling and User-Adapted Interaction
International Journal of Artificial Intelligence in Education
An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts
User Modeling and User-Adapted Interaction
Activity sequence modelling and dynamic clustering for personalized e-learning
User Modeling and User-Adapted Interaction
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Adaptable and reusable query patterns for trace-based learner modelling
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
The relationship between carelessness and affect in a cognitive tutor
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Analyzing student gaming with bayesian networks
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Detecting gaming the system in constraint-based tutors
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Discovering and recognizing student interaction patterns in exploratory learning environments
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
An analysis of gaming behaviors in an intelligent tutoring system
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
A review of recent advances in learner and skill modeling in intelligent learning environments
User Modeling and User-Adapted Interaction
A cross-cultural comparison of effective help-seeking behavior among students using an ITS for math
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Smart 3D collaborative virtual learning environments: A preliminary framework
Journal of Ambient Intelligence and Smart Environments
Adapting to multiple affective states in spoken dialogue
SIGDIAL '12 Proceedings of the 13th Annual Meeting of the Special Interest Group on Discourse and Dialogue
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
When Does Disengagement Correlate with Performance in Spoken Dialog Computer Tutoring?
International Journal of Artificial Intelligence in Education - Best of AIED 2011
Knowledge Elicitation Methods for Affect Modelling in Education
International Journal of Artificial Intelligence in Education
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It has been found in recent years that many students who use intelligent tutoring systems game the system, attempting to succeed in the educational environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. In this paper, we introduce a system which gives a gaming student supplementary exercises focused on exactly the material the student bypassed by gaming, and which also expresses negative emotion to gaming students through an animated agent. Students using this system engage in less gaming, and students who receive many supplemental exercises have considerably better learning than is associated with gaming in the control condition or prior studies.