Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How Does Students' Help-Seeking Behaviour Affect Learning?
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Analysing High-Level Help-Seeking Behaviour in ITSs
AH '08 Proceedings of the 5th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Temporal Data Mining for Educational Applications
PRICAI '08 Proceedings of the 10th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
Factors influencing the performance of Dynamic Decision Network for INQPRO
Computers & Education
Relating Machine Estimates of Students' Learning Goals to Learning Outcomes: A DBN Approach
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Modeling learning patterns of students with a tutoring system using Hidden Markov Models
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Domain-Specific and Domain-Independent Interactive Behaviors in Andes
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Using contrasting cases to relate collaborative processes and outcomes in CSCL
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Adapting to when students game an intelligent tutoring system
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Generalizing detection of gaming the system across a tutoring curriculum
ITS'06 Proceedings of the 8th international conference on Intelligent Tutoring Systems
Visualization of student activity patterns within intelligent tutoring systems
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Using touch as a predictor of effort: what the ipad can tell us about user affective state
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
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Building a generalizable detector of student behavior within intelligent tutoring systems presents two challenges: transferring between different cohorts of students (who may develop idiosyncratic strategies of use), and transferring between different tutor lessons (which may have considerable variation in their interfaces, making cognitively equivalent behaviors appear quite different within log files). In this paper, we present a machine-learned detector which identifies students who are “gaming the system”, attempting to complete problems with minimal cognitive effort, and determine that the detector transfers successfully across student cohorts but less successfully across tutor lessons.