Multimedia Learning
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Modeling the Acquisition of Fluent Skill in Educational Action Games
UM '07 Proceedings of the 11th international conference on User Modeling
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
Evaluation of a game-based lab assignment
Proceedings of the 4th International Conference on Foundations of Digital Games
Level up: a frame work for the design and evaluation of educational games
Proceedings of the 4th International Conference on Foundations of Digital Games
On Using Learning Curves to Evaluate ITS
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Evaluating and improving adaptive educational systems with learning curves
User Modeling and User-Adapted Interaction
Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior
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Technological support for personalized learning has the potential to transform the educational system in the United States There is a growing interest in educational games and their potential for motivating learners Techniques from the educational data mining and intelligent tutoring systems communities can be leveraged to better understand, design, and evaluate educational games for both learning effectiveness and learner engagement This work explores the use of intelligent feedback in games as well as the potential pitfalls; it concludes with a proposed study designed to explore the differences between intelligent tutoring systems and educational video games.