Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Modelling Learning in an Educational Game
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
On Using Learning Curves to Evaluate ITS
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Evaluating and improving adaptive educational systems with learning curves
User Modeling and User-Adapted Interaction
Intelligent tutoring systems, educational data mining, and the design and evaluation of video games
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
In search of learning: facilitating data analysis in educational games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The periodic table of elements via an XNA-Powered serious game
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There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniques for modeling the acquisition of fluent skill can be adapted to the context of an educational action game, Zombie Division. We discuss why this adaptation is necessarily different for educational action games than for other types of games, such as turn-based games. We demonstrate that gain in accuracy over time is straightforward to model using exponential learning curves, but that models of gain in speed over time must also take gameplay learning into account.