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ICSE '87 Proceedings of the 9th international conference on Software Engineering
The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Replaying history: learning world history through playing "civilization iii"
Replaying history: learning world history through playing "civilization iii"
Electromagnetism supercharged!: learning physics with digital simulation games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
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VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
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This publication concentrates on the production of a serious game on Microsoft's XNA Studio, which illustrates both the potential of a cost-efficient, off-the-shelf development platform itself for programmers of a medium skillset (such as for example educators) but also the possibilities of designing to completion a fully functional game that can be used as part of secondary education chemistry curriculums in order to teach the important topic of the periodic table of elements. Additionally, a 15-subject pilot evaluation study of the game (titled Elemental) is included, which displays initial evidence that there can be educational benefits for the experiment participants exposed to the work.