Children as designers of educational multimedia software
Computers & Education - Special issue on multimedia in education
Avatars!; Exploring and Building Virtual Worlds on the Internet
Avatars!; Exploring and Building Virtual Worlds on the Internet
Presence: Teleoperators and Virtual Environments
Motivating learners in educational computer games
Motivating learners in educational computer games
Using Gaming Literacies to Cultivate New Literacies
Simulation and Gaming
A case study of the in-class use of a video game for teaching high school history
Computers & Education
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Computers & Education
Dynamics of Student Cognitive-Affective Transitions During a Mathematics Game
Simulation and Gaming
International Journal of Web Based Communities
Relations Between Videogame Play and 8th-Graders' Mathematics Achievement
International Journal of Gaming and Computer-Mediated Simulations
An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
The periodic table of elements via an XNA-Powered serious game
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The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this game for three weeks. The effects of the game environment on students' achievement and motivation and related implementation issues were examined through both quantitative and qualitative methods. An analysis of pre and post achievement tests showed that students made significant learning gains by participating in the game-based learning environment. When comparing their motivations while learning in the game-based learning environment and in their traditional school environment, it was found that students demonstrated statistically significant higher intrinsic motivations and statistically significant lower extrinsic motivations learning in the game-based environment. In addition, they had decreased focus on getting grades and they were more independent while participating in the game-based activities. These positive effects on learning and motivation, and the positive attitudes of students and teachers suggest that computer games can be used as an ICT tool in formal learning environments to support students in effective geography learning.