Simulation and Gaming - 30th anniversary issue, part 3
Storification in History education: A mobile game in and about medieval Amsterdam
Computers & Education
Educational virtual environments: A ten-year review of empirical research (1999-2009)
Computers & Education
Serious games and learning effectiveness: The case of It's a Deal!
Computers & Education
Acceptance of game-based learning by secondary school teachers
Computers & Education
Tablet gestures as a motivating factor for learning
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
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This research reports and analyzes for archival purposes surveyed perceptions, use, and access by 259 United States based exemplar Primary and Secondary educators of computer-based games and technology for classroom instruction. Participating respondents were considered exemplary as they each won the Milken Educator Award during the 1996-2009 computer era. Overall perceptions are reported along with trend, differences in perceptions by subject area taught, and differences in perception by Primary and Secondary teacher population categories. Overall game usage is reported along with association of perceptions with game usage as well as usage differences due to grade category. Among other findings, adoption of computer-based games for educational use in the classroom by exemplar Primary teacher populations appeared to be in the Late Majority stage of the Rogers Technology Adoption Curve while adoption in the classroom by exemplar Secondary teacher populations appeared to be in the beginning of the Early Majority stage.