Modeling reality with simulation games for a cooperative learning
Proceedings of the 32nd conference on Winter simulation
ZIP & TERRY: a new attempt at designing language learning simulation
Simulation and Gaming
Proceedings of the 9th international conference on Intelligent user interfaces
Simulation in education and training
Applied system simulation
Proceedings of the 35th conference on Winter simulation: driving innovation
An experimental card game for teaching software engineering processes
Journal of Systems and Software - Special issue: Software engineering education and training
Validating business gaming: Business game conformity with PIMS findings
Simulation and Gaming
Changing mental models: Business simulation exercises
Simulation and Gaming
Classroom goal structures for educational math game application
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Designing multimedia games for young children's taxonomic concept development
Computers & Education
A case study of computer gaming for math: Engaged learning from gameplay?
Computers & Education
Teaching students to identify common programming errors using a game
SIGITE '08 Proceedings of the 9th ACM SIGITE conference on Information technology education
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
Simplifying algorithm learning using serious games
Proceedings of the 14th Western Canadian Conference on Computing Education
Modelling Learning in an Educational Game
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
A framework for integrated flight simulation and design
Proceedings of the 46th Annual Southeast Regional Conference on XX
Evaluating Adaptive Feedback in an Educational Computer Game
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Digital and modular design scheme based on education theory in RPG learning game
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 3
"On the Edge" of design for mobile game-based learning
Advanced Technology for Learning
Individualistic versus competitive game-based e-learning
Advanced Technology for Learning
A plug and play pathway approach for operations management games development
Computers & Education
Catalyst: seeing through the eyes of a cat
Proceedings of the Fifth International Conference on the Foundations of Digital Games
How We Think and Talk About Facilitation
Simulation and Gaming
Multiple agent roles in an adaptive virtual classroom environment
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Personalization of Reading Passages Improves Vocabulary Acquisition
International Journal of Artificial Intelligence in Education
Improving Transfer of Learning: Relationship to Methods of Using Business Simulation
Simulation and Gaming
Dynamics of Student Cognitive-Affective Transitions During a Mathematics Game
Simulation and Gaming
Education and Information Technologies
The values of college students in business simulation game: A means-end chain-approach
Computers & Education
Using computer games for youth development
Transactions on Edutainment III
Educational computer game design model for Malaysian science and technology classroom
SEPADS'12/EDUCATION'12 Proceedings of the 11th WSEAS international conference on Software Engineering, Parallel and Distributed Systems, and proceedings of the 9th WSEAS international conference on Engineering Education
Exploring the learning-theory bases of GBL
Journal of Computer Assisted Learning
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
An investigation of the use of simulation tools in management education
Proceedings of the Winter Simulation Conference
Project management simulation with PTB project team builder
Proceedings of the Winter Simulation Conference
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
Optimizing challenge in an educational game using large-scale design experiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The effect of uncertainty on learning in game-like environments
Computers & Education
In-game assessments increase novice programmers' engagement and level completion speed
Proceedings of the ninth annual international ACM conference on International computing education research
The periodic table of elements via an XNA-Powered serious game
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