The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Simulation game for teaching communications protocols
SIGCSE '97 Proceedings of the twenty-eighth SIGCSE technical symposium on Computer science education
Business simulation games: current usage levels—an update
Simulation and Gaming - Special issue on a quarter century of Ken Jones
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
An experimental card game for teaching software engineering processes
Journal of Systems and Software - Special issue: Software engineering education and training
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
A Review of Scholarship on Assessing Experiential Learning Effectiveness
Simulation and Gaming
Journal of the American Society for Information Science and Technology
Participatory simulation framework to support learning computer science
International Journal of Mobile Learning and Organisation
Supply chain simulator: A scenario-based educational tool to enhance student learning
Computers & Education
Developments in Business Gaming
Simulation and Gaming
The impact of a simulation game on operations management education
Computers & Education
Computers in Human Behavior
IEEE Transactions on Education
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This paper investigates the use of simulation tools for business education, including Management School education and managerial training. The paper provides an overview of the need for non-traditional tools for learning, and the importance of simulation in learning. A particular focus is placed on the need for openness of these tools, aiming to promote their use and re-use. These needs were confirmed by the results of a brief study on simulation tools. An example of open simulation content provision is given by the OpenScout portal, which provides access to open educational resources in the area of management education and training. OpenScout offers a collection of resources from multiple sources located in different European countries. Initial experience from this initiative of collecting open simulation content demonstrated the limited availability of such type of resources.