Business simulation games: current usage levels—an update
Simulation and Gaming - Special issue on a quarter century of Ken Jones
Reflection in learning processes through simulation/gaming
Simulation and Gaming - Special issue on policy development and organizational change
Simulation and Gaming - 30th anniversary issue, part 3
Transparent-box business simulators: an aid to manage the complexity of organizations
Simulation and Gaming
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
KM QUEST: a collaborative internet-based simulation game
Simulation and Gaming - Special issue: Simulation & gaming
An experimental card game for teaching software engineering processes
Journal of Systems and Software - Special issue: Software engineering education and training
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
A Review of Scholarship on Assessing Experiential Learning Effectiveness
Simulation and Gaming
Journal of the American Society for Information Science and Technology
Short communication: Urban hydrology in a computer game?
Environmental Modelling & Software
The life of a simulation: Programmatic promises and pitfalls
Simulation and Gaming
Effects of learning support in simulation-based physics learning
Computers & Education
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Developments in Business Gaming
Simulation and Gaming
An investigation of the use of simulation tools in management education
Proceedings of the Winter Simulation Conference
A simulation based game approach for teaching operations management topics
Proceedings of the Winter Simulation Conference
Proceedings of the Winter Simulation Conference
Using Simulation for Enhanced Accounting Learning: A Case Study
International Journal of Distance Education Technologies
Evaluating the educational effectiveness of simulation games: A value generation model
Information Sciences: an International Journal
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This study presents a new simulation game and analyzes its impact on operations management education. The proposed simulation was empirically tested by comparing the number of mistakes during the first and second halves of the game. Data were gathered from 100 teams of four or five undergraduate students in business administration, taking their first course in operations management. To assess learning, instead of relying solely on an overall performance measurement, as is usually done in the skill-based learning literature, we analyzed the evolution of different types of mistakes that were made by students in successive rounds of play. Our results show that although simple decision-making skills can be acquired with traditional teaching methods, simulation games are more effective when students have to develop decision-making abilities for managing complex and dynamic situations.