Workspace awareness for groupware
Conference Companion on Human Factors in Computing Systems
The effectiveness of business games in strategic management course work
Simulation and Gaming - Special issue: teaching strategic management
Teaching strategic management with a business game
Simulation and Gaming - Special issue: teaching strategic management
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
Written debriefing: the next vital step in learning with simulations
Simulation and Gaming - 30th anniversary issue, part 3
Designing educational support in system-dynamics-based interactive learning environments
Simulation and Gaming
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Collaborative learning through computer-mediated argumentation
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Classroom goal structures for educational math game application
ICLS '06 Proceedings of the 7th international conference on Learning sciences
From e-learning to games-based e-learning: using interactive technologies in teaching an IS course
International Journal of Information Technology and Management
Examining the pedagogical foundations of modern educational computer games
Computers & Education
Modelling Learning in an Educational Game
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
A multi-agent simulator for teaching police allocation
IAAI'05 Proceedings of the 17th conference on Innovative applications of artificial intelligence - Volume 3
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
A constructivist approach to designing business simulations for strategic management
Simulation and Gaming
A case study of the in-class use of a video game for teaching high school history
Computers & Education
The impact of a simulation game on operations management education
Computers & Education
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
The role of prescriptive models in learning
Computers & Education
Exploring the learning-theory bases of GBL
Journal of Computer Assisted Learning
Hi-index | 0.00 |
In this article, the development of a collaborative Internet-based simulation game for learning to solve knowledge management problems is described. The simulation game builds on two starting points: first, on psychological and pedagogical developments in learning and instruction, which are based on a shift from instructivistic toward constructivistic approaches; and second, on a perceived need for better training of people working in the emerging field of knowledge management. After having described these starting points in the introduction, the choice for using a simulation game is clarified and a set of assumptions that have been used to develop a simulation game are described. The resulting simulation game is described in the second part of this article together with the elements that have been implemented to support communication and collaboration at a distance, as well as those to support the learning process. The article ends with a summary of the results of the formative evaluation of the first prototype. The issue of collaboration via the Internet is a particular focus of discussion.